October 15, 2013

How To Manage All Of Your Game's Data Programmatically

Hello Floxxers! Only a few days after releasing the well-received team support I am happy to announce another handy feature: As of now Flox allows you to manage your game’s data programmatically. All you have to do is summon a hero! “Uhm, a … what now?” Players Let’s step back...

October 10, 2013

Working In Teams

Good news everyone! More often than not games are developed in teams or need to grant access to other users. As you might know, up until now Flox games where accessible on a single-user basis only. However, as of today it is possible to invite others to your game. There,...

October 2, 2013

Flox is 1.0! Pop Open The Champagne!

It’s done! Today Flox has left its beta cocoon and became a “1.0”. I can not even begin to describe how happy I am to be able to write this blog post today. To the trained eye I may also happen to appear slightly tipsy later this evening. But before...

September 26, 2013

Games Round-Up

During the last months, developers all over the world created stunning games with Starling and Sparrow. From one-man shows to huge companies; from garage game to Triple-A; from card game to action platformer - it seems that everything is possible with Starling & Sparrow, especially in combination with Flox, Feathers,...

September 24, 2013

Starling 1.4

Time flies by, doesn’t it? Believe it or not, it’s already been more than half a year since the last Starling version was released. In other words, it’s high time for an update! Ladies and gentlemen, please buckle up: Starling 1.4 is AIR-borne! Overview This release is all about polishing....

July 15, 2013

How To Authenticate Players

Hello Floxxers! Today I’ll shine a light on Flox player authentication and the login process. Player authentication is one of the most basic parts of the Flox SDK and almost all of you will encounter it in your game development endeavors. As with all things Flox the player login process...

June 26, 2013

How To Exclude Properties From Serialization

Hello Floxxers, the new SDK (0.7) is out and it brings a feature many of you have been requesting in the forums. As of now you can selectively exclude properties from being serialized to and deserialized from the Flox servers! To pick you up, I’ll quickly summarize that particular problem:...