June 24, 2013

User's Corner: The Cadet Engine

Today, we’d like to reactivate our “User’s Corner” series of blog articles. In this series we give the word to developers who have used our frameworks to create interesting games or libraries, giving them a chance to share their experiences with our readers. The topic of today’s post is a...

June 4, 2013

Key Performance Indicators & Social Game Metrics

The latest update for Flox brings a major overhaul to your game analytics: As of now you’re able to see industry-approved key performance metrics or KPIs out-of-the-box and beautifully visualized within the web interface! Which KPIs Are We Talking About? Key Performance indicators are usually used to measure if and...

June 1, 2013

Sparrow 2.0

A few weeks ago, I presented to you the release candidate of an all-new version of Sparrow, containing lots of new features and a completely revised architecture. I’m really excited to tell you that the release candidate is now followed by the official release! During the last weeks, I gathered...

May 2, 2013

A Bird For The Modern Web

Starling has become extremely popular since its launch – much more so than we could ever imagine! It is regarded as one of the best solutions for cross platform game development. Deploying games to iOS, Android and the web has never been easier! We know, however, that the web is...

April 26, 2013

Hello, Flox!

Today I’m very happy to introduce you to the latest addition to our game-development universe: It’s called Flox and it will make your game-dev endeavours an even greater pleasure than they already are. What Is Flox? I hope you don’t mind me asking a few questions first. ;-) Have you...

April 12, 2013

Gamua at the Adobe MAX

Adobe’s “Creativity Conference”, MAX, is just a few weeks ahead: it takes place from May 4th to 8th in Los Angeles. For the first time, Holger and myself will attend the conference. We’re very excited about this! I hope we’ll meet many users of Starling and Flox there, and maybe...

April 8, 2013

Sparrow 2.0 RC

That I can finally write this blog post takes a huge load off my mind. Today is a very exciting day for Sparrow! After a long delay, I can finally give you the update so many of you have waited for. The iOS platform is constantly evolving; things like OpenGL...