Multi-Platform Madness
Release on Android, iOS, the web browsers and many more platforms with one single code base:
Starling is based on Stage3D and thus minimizes the friction involved in deploying to multiple platforms.
Many successful Starling games can be found on Facebook and Steam, as well as Apple's and Google's mobile app stores. Coming soon: support for Apple TV!
Many successful Starling games can be found on Facebook and Steam, as well as Apple's and Google's mobile app stores. Coming soon: support for Apple TV!
Warp 9.1 Performance
Countless hours of performance optimizations have reduced the memory,
CPU and GPU footprint of Starling to a minimum. For you, fortunately,
all of this is happening behind the scenes: Create your game and let
Starling worry about the performance.
Easy on the Battery
Unlike most other game frameworks, Starling makes an effort not to drain your
user's batteries. Unchanged parts of the display list are cached and reused in the
next frame; when a completely static scene is encountered, the display buffer
is simply reused.
Hierarchical Display Tree
Organize your objects in hierarchical trees, with parent-child relationships.
This provides an intuitive and powerful way to build your game from concrete blocks.
Powerful Event System
Use the same display tree to fire events like player touches up and down the tree. Rely on your experience:
The Starling event system works like the well-known ActionScript event system.
Nifty Texture Support
Texture handling can't get any simpler than in Starling.
You can load a bunch of different formats (including Adobe's new ATF format),
create SubTextures, transform texture coordinates, or even tint with colors.
Display Resolution Awareness
Write your game once, and deploy it to devices with all kinds of screen resolutions
(e.g. the iPads 1, 2, 3). Starling will choose the optimal set of textures at run-time.
Texture Atlases
Also know as "sprite sheets", texture atlases combine many small textures into one big texture,
which greatly accelerates rendering on typical GPU architectures. Starling supports them transparently.
Filters
Choose between several filters to modify the look of your display objects. Add a blur or drop shadow, modify the colors or wreak havoc with a displacement map — all processed directly by the GPU. If you're a serious hacker, you can even write your own custom shaders!
Stencil Masks
Let the shape of one display object mask another. Usage of the native stencil buffer guarantees maxiumum efficiency!
Blend Modes
Use different blend modes to create special effects, like glowing fire or dynamic highlights.
Tweens
Starling contains its own, powerful tweening system. It allows you animate your objects
properties with different transition curves. You can even group animations, using the
innovative "Juggler" system.
Multitouch
Starling unifies touch and mouse input, which makes it easy for you to handle both input
methods at the same time. Multitouch is baked right into the engine.
Bitmap Fonts
Starling supports classic TrueType fonts and Bitmap Fonts. Those provide the best performance
you can get with GPU text rendering. They also make it easy to style your text with outlines,
shadows, etc.
3D Effects
That Starling is a 2D engine at its heart does not mean that you can't add some 3D magic here or there! Great for transitioning between scenes or realistically flipping playing cards.
Render Textures
Whatever you draw on screen can be rendered directly to a texture. This is extremely fast and allows for
great special effects like footprints in the snow and bullet holes in the wall.
Particles, Particles, Particles
A particle system is the basis for the jaw-dropping effects in your game.
Let your hero wander through heavy snowfall, annihilate enemy ships in mighty explosions or
create a cosy fireplace.
Extensibility
Starling was built from the ground up to be easy to understand, modify and extend. Write
custom display objects, plug in your own fragment and vertex shaders, or use Starling in
any other way we have never even thought of.
A No-Fuzz Backend
Successful games need a backend.
A server-side that stores your players' data. Servers that analyze your games and help you debug your releases.
That's why there is Flox: the no-fuzz game backend.
Equip your Starling game with a complete backend and get in-depth game analytics, your players' logs, a place to store data and much more. Flox is the perfect match for Starling-powered games.
Learn more...
Equip your Starling game with a complete backend and get in-depth game analytics, your players' logs, a place to store data and much more. Flox is the perfect match for Starling-powered games.
Learn more...