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        <title>Flox</title>
        <atom:link href="http://gamua.com/feed/flox" rel="self" type="application/rss+xml"/>
        <link>http://gamua.com/flox</link>
        <description>The No-Fuzz Game Backend</description>
        <language>en</language>
        <pubDate>Fri, 02 Jan 2026 18:28:31 +0100</pubDate>
        <lastBuildDate>Fri, 02 Jan 2026 18:28:31 +0100</lastBuildDate>

        
            
        
            
        
            
        
            
                <item>
                    <title>Flox Data Export</title>
                    <link>http://gamua.com/blog/2020/02/flox-data-export/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2020/02/flox-data-export/</guid>
                    <pubDate>Mon, 10 Feb 2020 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>As I mentioned in the previous blog post, our no-fuzz backend is sadly reaching the end of its lifetime. Flox will shut down on August 1st, 2020. Some of you are using Flox purely for its simple analytics and logging capabilities. If that’s the case, I just want to assure...</description>
                    <content:encoded><![CDATA[As I mentioned in the previous blog post, our no-fuzz backend is sadly reaching the end of its lifetime. Flox will shut down on August 1st, 2020. Some of you are using Flox purely for its simple analytics and logging capabilities. If that’s the case, I just want to assure...]]></content:encoded>
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                <item>
                    <title>Flox is phasing out - a Post Mortem</title>
                    <link>http://gamua.com/blog/2019/12/flox-is-phasing-out-a-post-mortem/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2019/12/flox-is-phasing-out-a-post-mortem/</guid>
                    <pubDate>Thu, 05 Dec 2019 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>First things first: the reason for this blog post is a major heads-up: I’m going to have to shut down Flox around August 1st, 2020. Yikes. I’m aware that this might mean a major hassle for the remaining users of Flox – depending on how much use you make of...</description>
                    <content:encoded><![CDATA[First things first: the reason for this blog post is a major heads-up: I’m going to have to shut down Flox around August 1st, 2020. Yikes. I’m aware that this might mean a major hassle for the remaining users of Flox – depending on how much use you make of...]]></content:encoded>
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                <item>
                    <title>Flox downtime due to glitch in Google App Engine</title>
                    <link>http://gamua.com/blog/2015/03/flox-downtime-due-to-a-glitch-in-google-app-engine/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2015/03/flox-downtime-due-to-a-glitch-in-google-app-engine/</guid>
                    <pubDate>Wed, 11 Mar 2015 00:00:00 +0100</pubDate>
                    <author>Holger</author>
                    <description>As some of you may have noticed, Flox was down for approximately four hours yesterday afternoon (CET). With this blog post, we’d like to give you a quick update on what caused this downtime and how we were able to fix it. In a nutshell, there was a glitch in...</description>
                    <content:encoded><![CDATA[As some of you may have noticed, Flox was down for approximately four hours yesterday afternoon (CET). With this blog post, we’d like to give you a quick update on what caused this downtime and how we were able to fix it. In a nutshell, there was a glitch in...]]></content:encoded>
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                <item>
                    <title>Flox Password Login &amp; Conflict Handling</title>
                    <link>http://gamua.com/blog/2014/11/flox-password-login-conflict-handling/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2014/11/flox-password-login-conflict-handling/</guid>
                    <pubDate>Fri, 28 Nov 2014 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>Hello guys! It’s been a while since we last updated the Flox client library, so it was high time for an update! This time, we’re adding two features that have been requested several times in the forum. I think we found very elegant solutions for those areas — read on...</description>
                    <content:encoded><![CDATA[Hello guys! It’s been a while since we last updated the Flox client library, so it was high time for an update! This time, we’re adding two features that have been requested several times in the forum. I think we found very elegant solutions for those areas — read on...]]></content:encoded>
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                <item>
                    <title>Tracking Down Bugs With Flox</title>
                    <link>http://gamua.com/blog/2014/05/tracking-down-bugs-with-flox/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2014/05/tracking-down-bugs-with-flox/</guid>
                    <pubDate>Mon, 26 May 2014 00:00:00 +0200</pubDate>
                    <author>Holger</author>
                    <description>Hello everyone! I am very happy to be finally able to give you access to Flox’s brand new way of tracking down all the errors and exceptions that shoot through your games. I know that many of you have been waiting for this since about forever and I very much...</description>
                    <content:encoded><![CDATA[Hello everyone! I am very happy to be finally able to give you access to Flox’s brand new way of tracking down all the errors and exceptions that shoot through your games. I know that many of you have been waiting for this since about forever and I very much...]]></content:encoded>
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                <item>
                    <title>Kids, It&apos;s Optimization Time!</title>
                    <link>http://gamua.com/blog/2013/12/optimization-time/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/12/optimization-time/</guid>
                    <pubDate>Mon, 16 Dec 2013 00:00:00 +0100</pubDate>
                    <author>Holger</author>
                    <description>Hello floxxers! Let me tell you a story: we usually ban everything we want to do, need to do, can’t do right now and all ideas that spark through our heads onto long lists of work items. These lists get sorted, reviewed, reduced, distilled and sometimes forgotten. ;-) Not this...</description>
                    <content:encoded><![CDATA[Hello floxxers! Let me tell you a story: we usually ban everything we want to do, need to do, can’t do right now and all ideas that spark through our heads onto long lists of work items. These lists get sorted, reviewed, reduced, distilled and sometimes forgotten. ;-) Not this...]]></content:encoded>
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                <item>
                    <title>Black Friday Deal: Get the Flox SDK Source For Free</title>
                    <link>http://gamua.com/blog/2013/11/the-flox-sdk-is-open-source/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/11/the-flox-sdk-is-open-source/</guid>
                    <pubDate>Fri, 29 Nov 2013 00:00:00 +0100</pubDate>
                    <author>Holger</author>
                    <description>Hello floxxers! The wait is over: we just open-sourced the Flox SDK! Enjoy our black friday deal! ;-) Philosophical Preamble As you know, Gamua is an open-source company since day one. Actually Sparrow was open-source even before day one. Whatever the exact date, it has always been our philosophy that...</description>
                    <content:encoded><![CDATA[Hello floxxers! The wait is over: we just open-sourced the Flox SDK! Enjoy our black friday deal! ;-) Philosophical Preamble As you know, Gamua is an open-source company since day one. Actually Sparrow was open-source even before day one. Whatever the exact date, it has always been our philosophy that...]]></content:encoded>
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                <item>
                    <title>How To Retrieve Friend Scores</title>
                    <link>http://gamua.com/blog/2013/11/how-to-retrieve-friend-scores/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/11/how-to-retrieve-friend-scores/</guid>
                    <pubDate>Mon, 18 Nov 2013 00:00:00 +0100</pubDate>
                    <author>Holger</author>
                    <description>Hello everyone! I was just able to release the new Flox SDK! This version comes with a new feature many of you have been waiting for: Friend leaderboards. Players &amp;amp; Scores You most likely know that Flox allows you to identify your players as well as their data. You most...</description>
                    <content:encoded><![CDATA[Hello everyone! I was just able to release the new Flox SDK! This version comes with a new feature many of you have been waiting for: Friend leaderboards. Players &amp;amp; Scores You most likely know that Flox allows you to identify your players as well as their data. You most...]]></content:encoded>
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                <item>
                    <title>How To Manage All Of Your Game&apos;s Data Programmatically</title>
                    <link>http://gamua.com/blog/2013/10/how-to-manage-all-of-your-games-data-programmatically/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/10/how-to-manage-all-of-your-games-data-programmatically/</guid>
                    <pubDate>Tue, 15 Oct 2013 00:00:00 +0200</pubDate>
                    <author>Holger</author>
                    <description>Hello Floxxers! Only a few days after releasing the well-received team support I am happy to announce another handy feature: As of now Flox allows you to manage your game’s data programmatically. All you have to do is summon a hero! “Uhm, a … what now?” Players Let’s step back...</description>
                    <content:encoded><![CDATA[Hello Floxxers! Only a few days after releasing the well-received team support I am happy to announce another handy feature: As of now Flox allows you to manage your game’s data programmatically. All you have to do is summon a hero! “Uhm, a … what now?” Players Let’s step back...]]></content:encoded>
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                <item>
                    <title>Working In Teams</title>
                    <link>http://gamua.com/blog/2013/10/working-in-teams/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/10/working-in-teams/</guid>
                    <pubDate>Thu, 10 Oct 2013 00:00:00 +0200</pubDate>
                    <author>Holger</author>
                    <description>Good news everyone! More often than not games are developed in teams or need to grant access to other users. As you might know, up until now Flox games where accessible on a single-user basis only. However, as of today it is possible to invite others to your game. There,...</description>
                    <content:encoded><![CDATA[Good news everyone! More often than not games are developed in teams or need to grant access to other users. As you might know, up until now Flox games where accessible on a single-user basis only. However, as of today it is possible to invite others to your game. There,...]]></content:encoded>
                </item>
            
        
            
                <item>
                    <title>Flox is 1.0! Pop Open The Champagne!</title>
                    <link>http://gamua.com/blog/2013/10/flox-10/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/10/flox-10/</guid>
                    <pubDate>Wed, 02 Oct 2013 00:00:00 +0200</pubDate>
                    <author>Holger</author>
                    <description>It’s done! Today Flox has left its beta cocoon and became a “1.0”. I can not even begin to describe how happy I am to be able to write this blog post today. To the trained eye I may also happen to appear slightly tipsy later this evening. But before...</description>
                    <content:encoded><![CDATA[It’s done! Today Flox has left its beta cocoon and became a “1.0”. I can not even begin to describe how happy I am to be able to write this blog post today. To the trained eye I may also happen to appear slightly tipsy later this evening. But before...]]></content:encoded>
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                <item>
                    <title>How To Authenticate Players</title>
                    <link>http://gamua.com/blog/2013/07/how-to-authenticate-players/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/07/how-to-authenticate-players/</guid>
                    <pubDate>Mon, 15 Jul 2013 00:00:00 +0200</pubDate>
                    <author>Holger</author>
                    <description>Hello Floxxers! Today I’ll shine a light on Flox player authentication and the login process. Player authentication is one of the most basic parts of the Flox SDK and almost all of you will encounter it in your game development endeavors. As with all things Flox the player login process...</description>
                    <content:encoded><![CDATA[Hello Floxxers! Today I’ll shine a light on Flox player authentication and the login process. Player authentication is one of the most basic parts of the Flox SDK and almost all of you will encounter it in your game development endeavors. As with all things Flox the player login process...]]></content:encoded>
                </item>
            
        
            
                <item>
                    <title>How To Exclude Properties From Serialization</title>
                    <link>http://gamua.com/blog/2013/06/how-to-exclude-properties-from-serialization/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/06/how-to-exclude-properties-from-serialization/</guid>
                    <pubDate>Wed, 26 Jun 2013 00:00:00 +0200</pubDate>
                    <author>Holger</author>
                    <description>Hello Floxxers, the new SDK (0.7) is out and it brings a feature many of you have been requesting in the forums. As of now you can selectively exclude properties from being serialized to and deserialized from the Flox servers! To pick you up, I’ll quickly summarize that particular problem:...</description>
                    <content:encoded><![CDATA[Hello Floxxers, the new SDK (0.7) is out and it brings a feature many of you have been requesting in the forums. As of now you can selectively exclude properties from being serialized to and deserialized from the Flox servers! To pick you up, I’ll quickly summarize that particular problem:...]]></content:encoded>
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                <item>
                    <title>Key Performance Indicators &amp; Social Game Metrics</title>
                    <link>http://gamua.com/blog/2013/06/key-performance-indicators-and-social-game-metrics/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/06/key-performance-indicators-and-social-game-metrics/</guid>
                    <pubDate>Tue, 04 Jun 2013 00:00:00 +0200</pubDate>
                    <author>Holger</author>
                    <description>The latest update for Flox brings a major overhaul to your game analytics: As of now you’re able to see industry-approved key performance metrics or KPIs out-of-the-box and beautifully visualized within the web interface! Which KPIs Are We Talking About? Key Performance indicators are usually used to measure if and...</description>
                    <content:encoded><![CDATA[The latest update for Flox brings a major overhaul to your game analytics: As of now you’re able to see industry-approved key performance metrics or KPIs out-of-the-box and beautifully visualized within the web interface! Which KPIs Are We Talking About? Key Performance indicators are usually used to measure if and...]]></content:encoded>
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                <item>
                    <title>Hello, Flox!</title>
                    <link>http://gamua.com/blog/2013/04/hello-flox/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/04/hello-flox/</guid>
                    <pubDate>Fri, 26 Apr 2013 00:00:00 +0200</pubDate>
                    <author>Holger</author>
                    <description>Today I’m very happy to introduce you to the latest addition to our game-development universe: It’s called Flox and it will make your game-dev endeavours an even greater pleasure than they already are. What Is Flox? I hope you don’t mind me asking a few questions first. ;-) Have you...</description>
                    <content:encoded><![CDATA[Today I’m very happy to introduce you to the latest addition to our game-development universe: It’s called Flox and it will make your game-dev endeavours an even greater pleasure than they already are. What Is Flox? I hope you don’t mind me asking a few questions first. ;-) Have you...]]></content:encoded>
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