Pay As You Grow
No upfront costs. No monthly commitments. No minimum fees.
Packages
Choose the package that best fits your games.
The numbers below are estimates on how long an operations package will last based on typical game profiles.
$29 2.000.000 Ops |
$99 8.000.000 Ops |
$999 100.000.000 Ops |
|
Lone Wolf Garage Game
You work alone or in a small team |
1 Year | 10 Years | 100 Years |
Successful Indie Game
You run a successful indie game dev team |
1 Month | 1 Year | 10 Years |
Big-Ass Game
You've got one big-ass game on your hands |
1 Week | 1 Month | 1 Year |
Operations
Different server actions cost different amounts of operations.
Use the table below to get a feeling for these costs.
As a rule of thumb: Executing server actions from game clients (e.g. by using the SDKs) requires operations.
Browsing and using the web interface is free, except when you kick off large-scale management jobs.
Action | Operations |
Adding games | Free |
Adding leaderboards | Free |
Browsing analytics & logs | Free |
Browsing players & entities | Free |
Load bursts | Free |
Loading scores | 1 |
Saving a score | 1 |
Loading a player/entity by its ID | 1 |
Querying for player/entity IDs | 1 |
Modifying a player/entity | 2* |
Authenticating a player | 2 |
Starting a game session | 1 |
Total storage used | 1 per MB per day |
* | When you create custom indices on your entities or players, each indexed property causes 2 additional operations. |