November 28, 2014

Flox Password Login & Conflict Handling

Hello guys! It’s been a while since we last updated the Flox client library, so it was high time for an update! This time, we’re adding two features that have been requested several times in the forum. I think we found very elegant solutions for those areas — read on...

October 21, 2014

Sprite3D and What's Next

Last week was the Flash Online Conference #10, featuring sessions about many current and upcoming projects around Flash and AIR. There were lots of really interesting talks from Adobe engineers as well as framework developers. For example, Chris Campbell spoke about the Flash roadmap, and Josh Tynjala showed the brand...

July 22, 2014

Giveaway: Sparrow Framework Beginner's Guide

While Starling was already granted the honor of being the topic of two books, it took a little longer for our first-born framework, Sparrow. But the wait is over: Packt Publishing recently launched a wonderful guide to Sparrow, written by the experienced Sparrow developer Johannes Stein! The book is called...

July 16, 2014

8 Easy Tricks to Drastically Shrink Your Memory Consumption

When people start to develop for mobile, they usually have one top requirement: performance. That’s why Starling does everything in its power to make your game run as smooth as possible. I’ve also talked and written frequently about the practices to follow for best results in this area (this wiki...

July 7, 2014

Sparrow 2.1

I’ll jump right to the most important message of this blog post: this Sparrow update is huge. In fact, I considered calling this “3.0” because it’s lightyears ahead of any previous Sparrow version! But one thing after the other. The last year hasn’t been easy on our little bird. Sparrow...

May 26, 2014

Tracking Down Bugs With Flox

Hello everyone! I am very happy to be finally able to give you access to Flox’s brand new way of tracking down all the errors and exceptions that shoot through your games. I know that many of you have been waiting for this since about forever and I very much...

May 20, 2014

Starling 1.5

As always, it has been a busy spring here in Austria. Over the last weeks and months, I added a huge number of optimizations, bugfixes and new features. Our little bird learned something new almost every day! Thus, it’s high time for a new stable version, so that all of...