The Cross Platform Game Engine
  • The Starling Framework provided us an easy way to take advantage of Flash 11's GPU accelerated Stage3D graphics in the Angry Birds Flash version.
    Ville Koskela, Lead Flash Programmer, Rovio Entertainment Ltd.
  • I don't want to spend my day dealing with vertex buffers and fragment shaders. With Starling I can tap into the GPU using an API I'm already familiar with.
    Lee Brimelow, Game Developer Evangelist, Adobe
  • The Starling Framework allows us to create great special effects: It enables our game to run smoothly at 60 frames per second.
    Andrew Stalbow, General Manager of North America, Rovio Entertainment Ltd.
Free & Open Source*
Starling does not cost a dime. Download and use it right away — no strings attached. And because it is Open Source, you're always in control: step through the code and learn from its internals. Everything is well documented and easy to understand. Drop your in-house engine and focus on your games!

* Simplified BSD License
Platform independent
Write your code once and deploy it — everywhere! As Starling is built on top of Adobe's AIR™ technology, it runs not only in the browser, but on all major mobile platforms out there, including iOS and Android. That simplifies your development, too: debug your game comfortably in the browser, then deploy it on your mobile phone.
Amazing Performance, familiar API
Starling is a pure ActionScript 3 library that mimics the conventional Flash display list architecture. In contrast to conventional display objects, however, all content is rendered directly by the GPU — providing a rendering performance unlike anything before. This is made possible by Adobe's "Stage3D" technology.
Embraced by Adobe™, powered by the Community
Adobe supports the development of Starling and plans to integrate it tightly into its tools. You get the best of both worlds: corporate commitment and a vivid community. Starling's community is praised for its friendliness and is always there for you when you need help — 24/7.