Flox is built to scale.

While developing games we’ve experienced first hand that many things during the lifetime of a game (e.g. getting top-site reviews, starting a new marketing campaign, getting featured in a store, …) can cause massive spikes in traffic.

That’s why we make great efforts to make Flox as scalable and available as possible. Our servers run in the Google AppEngine and are backed by all the scalability of the Google server farms.