All players and entities saved to the Flox servers are subject to a permission system that allows you to create player-dependent views on your data.

By default all the data a player saves is his own and nobody else is able to access it. However, you can change this and share data between players.

var player:MyPlayer = Player.current as MyPlayer;
var savegame:Savegame = new Savegame();

//Let's set an ownerId, just for kicks.
savegame.ownerId =;

//Use the 'Access' class to change the public access property
//on your entities and players.
savegame.publicAccess = Access.None;
savegame.publicAccess = Access.Read;
savegame.publicAccess = Access.ReadWrite;