October 29, 2012

Incredipede

Hello Starlingers, we at Gamua get the belly butterflies every time we see a new game based on one of our frameworks and we tend to subsequently fill the office with Uuhh’s, Awww’s & Cool’s. (Yes, we play games at work.) Today I’d like to direct your attention to a...

October 15, 2012

Sparrow 1.4

It has been several months since the last update to Sparrow. I’m sure that many loyal Sparrow users have noticed the lack of changes and are worrying that it doesn’t get the development time it needs to compete with other frameworks. Indeed, I must admit that I totally underestimated the...

September 21, 2012

Happy Birthday Starling!

Everybody cheer! Today is our red birds first official birthday! I must admit that this took us a little by surprise just yesterday: We knew it had to be some time this month, but where not exactly sure when. Fortunately there is evidence in our archive of relatively useless screenshots....

September 20, 2012

StarlingMVC

During the last months and weeks, we noticed (with great pleasure!) that Starling is transforming from a mere framework to the center of a whole ecosystem of libraries and tools. Here is a short overview, to name just the most popular ones: Feathers (formerly know as Foxhole) provides a great...

August 15, 2012

Starling 1.2

During the last months, our little red bird has gained a lot of traction. A great number of games have been published, including ones from major studios like Zynga. You can now learn Starling via online video courses. Heck, the bird even showed up on several development summits! Still, it...

July 12, 2012

Learn Starling with Online Video Courses

As with every new technology, the hardest part is getting started: installing the right tools, getting used to the new workflows, finding your way around in the API. This process is much simpler when you know somebody who has been there before, somebody to look over the shoulder to see...

June 5, 2012

The Starling Roadmap

It’s hard to believe, but at this date one year ago, not a single line of code had been written for Starling. It did not even have a name yet - it was just an idea, featuring lots of question marks and some wishful thinking. And look where we are...