Flox Password Login & Conflict Handling
Sprite3D and What's Next

Last week was the Flash Online Conference #10, featuring sessions about many current and upcoming projects around Flash and AIR. There were lots of really interesting talks from Adobe engineers as well as framework developers. For example, Chris Campbell spoke about the Flash roadmap, and Josh Tynjala showed the brand...
Giveaway: Sparrow Framework Beginner's Guide

While Starling was already granted the honor of being the topic of two books, it took a little longer for our first-born framework, Sparrow. But the wait is over: Packt Publishing recently launched a wonderful guide to Sparrow, written by the experienced Sparrow developer Johannes Stein! The book is called...
8 Easy Tricks to Drastically Shrink Your Memory Consumption

When people start to develop for mobile, they usually have one top requirement: performance. That’s why Starling does everything in its power to make your game run as smooth as possible. I’ve also talked and written frequently about the practices to follow for best results in this area (this wiki...