February 5, 2014

Starling JS flocking to the Away Foundation

When we first announced the JavaScript version of the Starling library on this blog and on the Adobe MAX, the feedback we received from you guys was phenomenal: A huge number of people showed their interest and encouraged us that we were on the right track. However, many months have...

January 17, 2014

Giveaway: Starling Game Development Essentials

The first Starling book came out shortly after the framework’s official launch, more than two years ago. Seeing a complete book about my work being written and published — it always felt unreal to me and left me speechless! Now, you can imagine how exhilarating it was when I found...

December 16, 2013

Kids, It's Optimization Time!

Hello floxxers! Let me tell you a story: we usually ban everything we want to do, need to do, can’t do right now and all ideas that spark through our heads onto long lists of work items. These lists get sorted, reviewed, reduced, distilled and sometimes forgotten. ;-) Not this...

December 5, 2013

Generic Animation Format

After a long pause, we’ve got the next entry in our “User’s Corner” blog series! Today, I give the word to Denis Balon from gafmedia.com. He and his team created an extremely promising solution that allows users to import their Flash CS animations into Starling easily. Thanks a lot for...

November 29, 2013

Black Friday Deal: Get the Flox SDK Source For Free

Hello floxxers! The wait is over: we just open-sourced the Flox SDK! Enjoy our black friday deal! ;-) Philosophical Preamble As you know, Gamua is an open-source company since day one. Actually Sparrow was open-source even before day one. Whatever the exact date, it has always been our philosophy that...

November 18, 2013

How To Retrieve Friend Scores

Hello everyone! I was just able to release the new Flox SDK! This version comes with a new feature many of you have been waiting for: Friend leaderboards. Players & Scores You most likely know that Flox allows you to identify your players as well as their data. You most...

October 15, 2013

How To Manage All Of Your Game's Data Programmatically

Hello Floxxers! Only a few days after releasing the well-received team support I am happy to announce another handy feature: As of now Flox allows you to manage your game’s data programmatically. All you have to do is summon a hero! “Uhm, a … what now?” Players Let’s step back...