Flox is the no-fuzz game backend brought to you from the same team that created Sparrow! Forget about setting up servers, managing databases and writing code in two different places. It comes with an Objective-C SDK and was built ground-up with Sparrow in mind.
If you're looking for a place to host your game's website, Git repository or custom backend, look no further: Webfaction is simply the best hosting service for developers. It combines one-click simplicity with full shell access to install your custom tools. Powering all of Gamua's websites!
'Sparrow iOS Game Framework - Beginner's Guide' aims to teach you a complete overview on how to develop a mobile game for iOS using Sparrow. Instead of teaching concepts separately, this book will take a methodical approach, taking you through the development of an entire game. Hint: use the code 'SGDE50' for a 50% discount!
Flump converts Flash keyframe animations into texture atlases and XML or JSON that can be easily integrated into any scene graph-based 2D game engine. Sparrow and Starling are supported out of the box!
Texture & Font Generation
With TexturePacker, making spritesheets is easy and fast. TexturePacker supports many input data formats and exports to a lot of gaming frameworks. It has both GUI and commandline interface and lots of features to help you optimize your sprites to reduce memory usage and improve performance.
The ultimate bitmap font tool for OS X and Windows. Create beautiful designs using highly configurable effects, definable backgrounds, zooming & full-screen. Sparrow and Starling will load its font files natively!
PhysicsEditor is a GUI tool to create collision shapes within seconds! Without specifying any additional options PhysicsEditor already creates very good results, but you also have enough options available to adjust things to your needs.
The Number one particle effects editor designed specifically for Mac. Choose from a massive user submitted library or design your own unique effects. Use Sparrow's Particle plugin to integrate those particle systems into your game in no time.