April 26, 2013

Hello, Flox!

Today I’m very happy to introduce you to the latest addition to our game-development universe: It’s called Flox and it will make your game-dev endeavours an even greater pleasure than they already are. What Is Flox? I hope you don’t mind me asking a few questions first. ;-) Have you...

April 12, 2013

Gamua at the Adobe MAX

Adobe’s “Creativity Conference”, MAX, is just a few weeks ahead: it takes place from May 4th to 8th in Los Angeles. For the first time, Holger and myself will attend the conference. We’re very excited about this! I hope we’ll meet many users of Starling and Flox there, and maybe...

April 8, 2013

Sparrow 2.0 RC

That I can finally write this blog post takes a huge load off my mind. Today is a very exciting day for Sparrow! After a long delay, I can finally give you the update so many of you have waited for. The iOS platform is constantly evolving; things like OpenGL...

January 14, 2013

Starling 1.3

A new year has started — it’s about time that our little Starling bird was updated to the next version, to show off all that it has learned over the past months! 2012 has been an amazing year for our little bird. I’m especially happy to see how the community...

November 12, 2012

Hungry Hero goes Open Source

Do you remember the great series of video tutorials Starting with Starling that I mentioned a while ago? In the course of this tutorial, Hemanth Sharma showed you how to create the game Hungry Hero from start to finish. Now, Hemanth went one step further: the game is now available...

October 29, 2012

Incredipede

Hello Starlingers, we at Gamua get the belly butterflies every time we see a new game based on one of our frameworks and we tend to subsequently fill the office with Uuhh’s, Awww’s & Cool’s. (Yes, we play games at work.) Today I’d like to direct your attention to a...

October 15, 2012

Sparrow 1.4

It has been several months since the last update to Sparrow. I’m sure that many loyal Sparrow users have noticed the lack of changes and are worrying that it doesn’t get the development time it needs to compete with other frameworks. Indeed, I must admit that I totally underestimated the...