July 31, 2010

No chicken: Sparrow 0.9 is out!

Hello everybody! I am happy to announce that Sparrow 0.9 has just cracked its eggshell and found its way to the download section. Without further ado, I'll describe the most important changes in the following sections. The detailed change list is, as always, part of the download package. Beware: Interface...

July 18, 2010

Twins

In 2009 we decided to develop three iPhone games (namely Find it!, PenguFlip and Twins) with our Austria-based partner Funworld. During the development of our first iPhone game Find it! we saw that there was a need (at this time at least for us) to create a gaming framework that...

June 21, 2010

Sound on iOS: Best Practices

The latest Sparrow version finally brought support for audio playback. We designed the classes in a way that you don't have to care about the file format; no matter what kind of sound you play, you use the same code. However, because of the hardware limitations of the iPhone family,...

June 9, 2010

Xcode Templates

It has already been announced in the forum, but I wanted to add that information here, too. Our friend Ronald from sodeso.nl has spared no efforts and has created great Xcode templates for project and file creation. The templates can be found here along with the explanation on how to...

June 5, 2010

Sparrow 0.8 has landed!

Finally, the download to Sparrow v0.8 is available. Thanks for your patience, everybody! I will use this post to describe the most important changes since the last release. However, I also recommend that you have a look at the updated demo project (which is part of the download) to see...

May 30, 2010

Upcoming: Sparrow 0.8

It's been a while since the first official Sparrow version came out, and many of you are eagerly waiting for the next version. Heck, the features page says that audio support will be added in the next few weeks - since months! Guys, we are really sorry for the delay....

May 14, 2010

A simple movie class

Update: Since version 0.8, Sparrow contains a movie clip class, so you don't need to create one yourself, as it is shown in this tutorial. However, reading this post is worthwhile nevertheless, because you can use this technique for your custom classes, too. One thing that many Flash developers will...