August 25, 2011

Sparrow-Framework.org hacked [solved]

Hi folks, some of you might have had an unpleasant surprise on their last visit of the Sparrow-Framework pages. They were welcomed not with a cute, innocent, little bird - but with this serious looking security guy: You can imagine how thrilled I was at his appearance! Well, the fact...

August 24, 2011

Sparrow on the Cocos2D Podcast!

Yes, you've read the title correctly! April 1st is long gone, so this is no joke! :-) (I considered adding a few pink and red hearts between the two logos - but perhaps this would have been a little too cheesy g.) Mohammad Azam and Steffen Itterheim, the creators of...

August 13, 2011

New tutorials: Textures, PVRTC, Auto-rotation

There are some topics that pop up regularly in the forum. Instead of answering them over and over again in the forum, I thought it would be a good idea to take the time to write extensive tutorials on those issues! The place for those tutorials is, of course, the...

July 10, 2011

User's corner: Caribbean Treasures

After Go Usagi!, I'm proud to present another post in the "user's corner" series! Today, the Ukrainian developer Kostya Teterin writes about his experiences when developing the puzzle game "Caribbean Treasures" for the iPhone. Thanks for taking the time to write that article, Kostya! Who are you? My name is...

July 5, 2011

Sparrow in the Cocoa Magazine

I just found out that there is a new online magazine for Cocoa developers, and it released its very first issue just a few days ago: Cocoa Magazine. Cocoa Magazine is a monthly periodical dedicated to the iOS and Mac development community, available as PDF download. I just read through...

June 5, 2011

Find it! 2

We are very happy to inform you that Find it! 2 hit the AppStore today! Find it! 2 is our latest game and is a full-blown 100% single-malt Sparrow App that makes use of all the cool Sparrow features. It is built as an universal App and works on iPhones...

June 4, 2011

Finally: a Particle System!

Hi folks, I know it has been a long time coming, but I finally took the time and created a particle system for Sparrow. W00t! This is a feature that has been requested since day one, but there were always more pressing things on my TODO-list, delaying this more and...